Placebo Simulation
A working definition written for this wiki from the notes · first appears in For a General Theory of Simulations ()
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The limit case of ontological asymmetry: someone believes they are inside a simulation when they are not (Butters in South Park praising the "graphics" of a snorkel mask he was told was a VR headset). Bratton's point is that fooling the protagonist need not coerce a specific act; it can simply put them in a frame where "their desires can wander naturally." Useful as the inverse of the Truman case — a sim that exists only as belief — and as a probe for whether the experience of simulation depends on any artefact at all.
Glossary generated 2026-09-09 · may be out of date