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Ontological Asymmetry

A working definition written for this wiki from the notes · first appears in For a General Theory of Simulations ()

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Bratton's name for the uneven distribution, among a simulation's participants, of knowledge that it is a simulation — "one fraction of participants who knows it's a simulation and another fraction who does not." Often the simulation's purpose requires the asymmetry: somebody has to believe it is real for the other's virtual experience to work (Ender's Game, Milgram). Cinema gives both polarities — Truman (protagonist unknowing) and Westworld (background unknowing) — and breaking the asymmetry is the drama. Raises consent directly, and shades into the abnormal psychology of simulation (targeted-individual syndrome, trauma re-enactment).

Glossary generated 2026-09-09 · may be out of date