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Dark Stack

A working definition written for this wiki from the notes · first appears in The Superdark Factory ()

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The four design levels the architect commits in the Stackelberg move, offered as the means to build and keep steering a superdark factory without understanding it. Primitives: smallest composable, non-decomposable units (hooks, harnesses, subagents, MCP servers) whose contracts are read at the last instance, with incentive design seeding both mean-based and no-swap-regret learners and information design fixing a rich request channel, a thin stateful reward channel and minimal sufficient disclosure. Versioning: since the factory has no stable state to version, a version is a metastable input–output regime detected with transfer operators — Beer's POSIWID — anchored by a constitutional kernel of hard casts and priced soft casts. Evaluations: online, continuous, of requisite variety, massively recursive, graded from outside the loop they judge, and fed adversarially. Charter: an editioned probabilistic spec cowritten with the factory. The four are only levers before initialization; afterwards the architect plays the game they set up.

Glossary generated 2026-09-09 · may be out of date